I draw the webcomic Manly Guys Doing Manly Things and work on cartoons you might see on TV sometimes.

 

smktty:

warmoon-junior:

ballade-continuer:

endlessnine:

halfsnarky:

smktty:

Truth. She’s just a bad, bad writer.

The anger that’s running through my veins right now.
And dayum, a PhD in literature and myth? You go, gurl.

are we really gonna do this on tumblr too, guys

I really don’t think she deserves any of the hate she gets (especially since she’s most likely not personally responsible for any of the features she’s talking about??)
I mean, I don’t think it was wise to say those things, necessarily
but she doesn’t deserve outright hate

I don’t care if she’s Stephanie Goddamn Meyer and writes with her own feces: The amount and “quality” of hate this women is getting is utterly disproportionate to anything she has or has not done. You don’t like her? You don’t like her work? That’s fine. Go ahead. This is a free country, etc and so on, but that’s no reason to comport yourself like a judgmental, childish dickhead.
Also: You don’t need to love what you make to be good at it. It helps, sure, but it’s not a requirement. I doubt the guys who work at sewage treatment plants are all super into shit, but that doesn’t stop them from being good at their jobs. Her job here is to write stories, not make games. The lady on the left is a game designer. The lady on the right is a writer. If you’re having trouble grasping the difference between those two jobs, maybe you shouldn’t be criticizing other people for their grasp of the English language. Just throwing that out there.

Writing is tied up in design a lot more than you realize. Someone has to write your quests and when they write those quests they have to write the objectives and the motivations and they have to be fun. If those things aren’t all tied together in an interesting way the experience tends to not be fun. If someone else designs a quest and tells a writer to fill in the story the chances that the story elements are uninteresting greatly increase. And if a writer who doesn’t care for gameplay designs a quest the chances of it being fun greatly decrease. Design and writing go hand in hand a lot more than you realize. If all you’re talking about is the books in skyrim or the background lore in some world you might be right, but the bulk of a game’s writing is directly tied to what you as a player are actually doing and if the writer doesn’t like being the player you might have a problem.Come to think of it,  ”You don’t need to love what you make to be good at it.” seems to only apply to manual jobs, and not creative ones. Nobody respects a musician or a director with no love for what they do, because there’s no heart in what they do.

Except she does care for the gameplay, she just cares for the discussion and Roleplaying part before the combat part, which isn’t out of line for a person who writes for a Role Playing Game. Especially one like Dragon Age, where so much of the experience revolves around what you say, who you help, and whose side you take in different situations. Keeping your party members content and loyal despite their clashing personalities and shaping the world the way you choose through the bargains you strike with the people living in it is gameplay as much as casting fireballs at darkspawn is. She’s just saying that she wishes there were options to skim the combat and focus on the roleplaying the same way combat mode lets you skim the roleplaying and focus on the combat.
It’s not even an unheard of suggestion, from what I understand LA Noir implemented a system like that allowed you to skip shootouts if you were having trouble with them and focus on the sleuthing, Point and click games were entirely based around dialogue and problem solving.
If she was writing the next Halo game and saying NO COMBAT FEELINGS ONLY I could understand the whining, but she’s just saying that she is an RPG writer who likes character interactions.

smktty:

warmoon-junior:

ballade-continuer:

endlessnine:

halfsnarky:

smktty:

Truth. She’s just a bad, bad writer.

The anger that’s running through my veins right now.

And dayum, a PhD in literature and myth? You go, gurl.

are we really gonna do this on tumblr too, guys

I really don’t think she deserves any of the hate she gets (especially since she’s most likely not personally responsible for any of the features she’s talking about??)

I mean, I don’t think it was wise to say those things, necessarily

but she doesn’t deserve outright hate

I don’t care if she’s Stephanie Goddamn Meyer and writes with her own feces: The amount and “quality” of hate this women is getting is utterly disproportionate to anything she has or has not done. You don’t like her? You don’t like her work? That’s fine. Go ahead. This is a free country, etc and so on, but that’s no reason to comport yourself like a judgmental, childish dickhead.

Also: You don’t need to love what you make to be good at it. It helps, sure, but it’s not a requirement. I doubt the guys who work at sewage treatment plants are all super into shit, but that doesn’t stop them from being good at their jobs. Her job here is to write stories, not make games. The lady on the left is a game designer. The lady on the right is a writer. If you’re having trouble grasping the difference between those two jobs, maybe you shouldn’t be criticizing other people for their grasp of the English language. Just throwing that out there.

Writing is tied up in design a lot more than you realize. Someone has to write your quests and when they write those quests they have to write the objectives and the motivations and they have to be fun. If those things aren’t all tied together in an interesting way the experience tends to not be fun. If someone else designs a quest and tells a writer to fill in the story the chances that the story elements are uninteresting greatly increase. And if a writer who doesn’t care for gameplay designs a quest the chances of it being fun greatly decrease. Design and writing go hand in hand a lot more than you realize. If all you’re talking about is the books in skyrim or the background lore in some world you might be right, but the bulk of a game’s writing is directly tied to what you as a player are actually doing and if the writer doesn’t like being the player you might have a problem.

Come to think of it,  ”
You don’t need to love what you make to be good at it.” seems to only apply to manual jobs, and not creative ones. Nobody respects a musician or a director with no love for what they do, because there’s no heart in what they do.

Except she does care for the gameplay, she just cares for the discussion and Roleplaying part before the combat part, which isn’t out of line for a person who writes for a Role Playing Game. Especially one like Dragon Age, where so much of the experience revolves around what you say, who you help, and whose side you take in different situations. Keeping your party members content and loyal despite their clashing personalities and shaping the world the way you choose through the bargains you strike with the people living in it is gameplay as much as casting fireballs at darkspawn is. She’s just saying that she wishes there were options to skim the combat and focus on the roleplaying the same way combat mode lets you skim the roleplaying and focus on the combat.

It’s not even an unheard of suggestion, from what I understand LA Noir implemented a system like that allowed you to skip shootouts if you were having trouble with them and focus on the sleuthing, Point and click games were entirely based around dialogue and problem solving.

If she was writing the next Halo game and saying NO COMBAT FEELINGS ONLY I could understand the whining, but she’s just saying that she is an RPG writer who likes character interactions.

  1. superfuntimedeluxe reblogged this from tylervstheworld and added:
    You know maybe she just shouldn’t be working in the game industry. Just saying. Seriously I’m not trying to be an...
  2. slatios reblogged this from zeico
  3. sometimesartgoeshere reblogged this from felixity and added:
    It’s super disturbing, and I hope BioWare has the sense to realize that the people tearing her down are NOT THE...
  4. wincenworks reblogged this from smktty and added:
    Michaelangelo didn’t want to paint the Sistine Chapel but people seem to respect his efforts on that one even though he...
  5. tirnanogue reblogged this from coelasquid
  6. zeico reblogged this from coelasquid
  7. videogamesexism reblogged this from coelasquid
  8. felixity reblogged this from notapirate and added:
    reading about this. .___. To make things even worse,...didn’t even say. The entire thing
  9. jasmine-dipped reblogged this from coelasquid
  10. unpossiblie reblogged this from coelasquid
  11. cravatsandpsychopaths reblogged this from coelasquid
  12. dimethyloctapus reblogged this from coelasquid
  13. glyneth reblogged this from joyeux-noelle
  14. surrealsadi reblogged this from b-mommy and added:
    She wrote ALL of Orzammar, I believe.
  15. janiel reblogged this from coelasquid and added:
    Either way, Ree Soesbee is my new favorite person in the world, so I’m happy.
  16. karethdreams reblogged this from joyeux-noelle and added:
    Noelle’s excellent commentary.
  17. spinningthroughaworldinmotion reblogged this from coelasquid and added:
    Yeah, this whole controversy has been bothering me. She is getting way too much hate directed her way. These are her...
  18. fuckyouimadinosaur reblogged this from coelasquid and added:
    motherfucking this. why is it so hard for people to understand? and all the buttrage about her adding combat skipping...
  19. queenofsquirrely reblogged this from music-of-chaos and added:
    Okay, the problem is this: Ree understands that you have to LOVE the video game industry in order to write for it. You...
  20. music-of-chaos reblogged this from coelasquid and added:
    Fans should NOT write for any type of entertainment. Please leave your fan service where ever it was that you wrote it.
  21. chileancarmenere reblogged this from b-mommy and added:
    Hello this. The Broodmother is the most captivating and interesting character and concept in all of DA:O for me, and she...