I draw the webcomic Manly Guys Doing Manly Things and work on cartoons you might see on TV sometimes.
So I’ve decided in the interest of tracking my progress while I work for myself and for my own sanity, I’ll be starting a weekly freelance journal here. I’m not sure if they’re going to be particularly long, but I’ll hide them behind Read More links, since they may not be of interest to everyone.
Everyone enjoy Matt’s descent into self employment.
I was actually going to ask you how concrete your scripts usually are, but this seems to have answered that.
If it’s something quick and self-contained like MGDMT, I plot out the panels and text at the same time, so my “scripts” just look like this;
If it’s a short story or something like that, I draw thumbs with story beat notes beside them to kind of remind me of what’s going on in different panels or dialogue or whatever.
If it’s long-form stuff I brainstorm really loosely, write down plot points on things like post-it notes I can scoot around as need be, write chapters in point form if I still need to better solidify how I want them to go, and then do really detailed screenplay-style scripts that I use for making my thumbnails.
(That screenplay software is Celtx, by the way, it’s lovely for scripting)
I never feel like the first pass at dialogue sounds natural enough, because at the time you write it down you’ve just been stewing over it in your head. Even if it’s the first thing you think of, you’ve had more time to consider about it than a person would reasonably have in conversation. People need to breathe and people need to think, and usually the pacing on either of those things doesn’t seem right unless you’ve had a chance to write it down, clear your head, and then read it again at normal speed. Once I have my “final” draft of a script, I’ll start reading it from the beginning. Any time I stop myself to correct something or revise a line, I’ll start from the beginning again, just to make sure I know what the story flows like in “real time”
Oh I’ve noticed the recycled gestures, playing both Dragon Age games and Mass Effects. Its a game now, to label the movements. ‘The spine-twist-over-the-shoulder-look-back” and the ‘Startled-hand-spasm”
I don’t know why they would get lazy with lines. The way that Jack speaks the line, doesn’t sound like her in character.
Yes, they all do say the line differently, but could they not just…Word it slightly different? Or did it take up too much time to be bothered with it? Maybe they thought we wouldn’t notice one line of dialogue. But given it is such a huge game with so much dialogue…
I can understand that the script writers could of gotten lazy at some points.
Assuming they write Mass Effect the same way they make Dragon age, they have a team writers each assigned a couple characters, with every writer responsible for treating their assigned character like an RP personality and keeping them distinct and in-character through the different situations. It’s not like it’s one guy sitting at a computer scrawling six novels worth of dialogue trying to rack his brain for different reactions. There’s really no excuse for something like that besides laziness, poor oversight, or possibly “that guy got fired that morning”
Your superiors are sending you to certain death for no good reason. You have a right to disobey.
Am I the only one who noticed that all three women in the group say the exact same thing? And two of them have the almost exact same movement too?
Unless somebody improperly captioned it.
Please be the latter. PLEASE.
Yeah, I was wondering that as well.
Yeah, all three say the same thing.
Tali, Jack, Jacob and Mordin all have the same movement.
Thane and Zaeed have the same movement.
Legion and Grunt have the same movement.
Its all do with the models. And lazy script writing in some parts.
The animation thing is to be expected from Bioware, they have like three canned conversation gestures that they cycle through for everything so the characters always appear to be reacting appropriately no matter what dialogue options you go through. That much is par for the course.
Giving three distinct characters with different personalities the same line is disappointing and sloppy, and less than what I’ve come to expect from Bioware. Because if there’s one thing they’re usually on the ball with, it’s characters.
Bioware doesn’t write deep female characters? OH NO THE SECRET’S OUT!
Bioware does a better job than almost every video game company out there of making their women distinct and characterized beyond “eye candy” or “love interest”. Dropping the ball like that seems out of character for them. They’re usually about as fleshed out as the guys are.
At least, I’m sure if you went to a Mass Effect/Dragon Age fan and said “Jack, Tali, Miranda, Samara, Morrigan, Shale, Aveline, Leliana, Wynne, Isabela, Merril, Flemmeth, and Knight Commander Meredith are all interchangeable” they’d have some strong words for you.